This is about The Knight Beginners' Guides Part Two. I hope it is helpful for you.
9. Dying and Rezzing
In this game there are many dangers. If you die from a monster then you will lose 5% of your experience points (if you don’t have premium – if you DO have premium, you will lose less).
You might also die from another player. If this happens in a war, Ardream or Ronark Land, or in an invasion on your home land, then you will lose National Points (see “Lunar Wars and Dark Lunar Wars”) and half the coins you carry on you. If you die in a boss event (for example a GM event – if it is not an event, you will lose exp from a Boss just like any other monster), the arena or battlefield, then you will not lose anything from dying.
However if you do die and lose experience points, you can either press OK to lose the exp (you can select the big stone thing in a town and set it as your resurrection point), or you can wait for a rezzer to come. A rezzer is a priest with skill points set into “Holy” (Karus may have a different name for it), otherwise known as debuffing. There are skills in “Holy” which allow the priest to recover any lost exp points.
Before the priest can rezz you, you must carry Stones of Life in your inventory, which can be bought from other players or Sundries. 4 stones will allow them to do a 60% exp loss recovery. 10 stones will allow them to do 70%, and 30 stones will allow them to do an 80% rezz. If you are rezzed successfully, you will blink back to life with your exp points restored. The appropriate amount of stones will be removed from your inventory, and half of them will be given to the priest who rezzed you (known as a rezzer).
10. Bosses
Throughout many areas in the game, monsters called Bosses will spawn. These bosses are hard and may drop valuable unique items. The bosses will respawn every 4-7 hours after they are killed. Check “Useful Links” below for some boss locations.
Bosses range from pretty easy ones like the Kekurikekukaka (spelling?!?! Lol), to hard ones like Talos. The harder ones will require someone to tank them, a debuffer, healers, and drainers. Tankers are usually warriors or rogues, with a lot of HP (health) and defense, who can still inflict damage. Drainers are rogue assassins who have either Blood Drain (5% hp drain) or Vampiric Drain (10%).















