Players looking for a less formal way to attack the opposing nation will look to the Dominion of Krowaz as a new hang out. Outside of this instance traps await players at every turn, and for those not careful enough will invoke a penalty of 200 Nation Points added to the cost of every death. Knight Noah will surely want to use this as an opportune time to strike when their opponents are must vulnerable. With danger everywhere, players will need to mind their surroundings if they want to have a hope of surviving.
A departure from the norm is the motivation behind the changes over at Ronark Land. Strange monsters have begun to invade and a tower has been built in the center of the map. To capture the zone, players must now fight to control the tower. Victory will result not only in Nation Points, but also cause the NPCs needed to complete all new Mission Quests to appear. Mission quests are a new timed event that upon starting will send out a message to the entire zone, altering opposing factions it's time to strike. It is also here where Knight Noah will be able to gather items for the manufacturing of new weapons and armors. Each of these new pieces of equipment will be necessary to defeat the evil all around them.

This is part 4 of 4 weekly stories for the new expansion leading up to the launch.















